What is fxaa and msaa




















Joined Feb 27, Messages 1, It also nativly works with a fully deffered render. Like in Crysis 2 no they didn't just do it for "best performance lulz". TXAA will be interesting. I do see msaa being phased out. It doesn't bother me if shader based aa continues to get better and better. Also, SMAA can be pretty variable in quality.

Rizen [H]F Junkie. Joined Jul 16, Messages 9, It depends on the game and which implementation of FXAA they use. Rizen said:.

SirMaster 2[H]4U. Joined Nov 8, Messages 2, It's really cheap like FXAA. I don't notice any real performance drop when I enable it, and it doesn't blur textures or anything like FXAA seems to do. RipFlex Weaksauce. Joined Jul 18, Messages Some people do not realize FXAA doesn't apply well to certain games and the major "blurring" they think applies to all games, and it doesn't.

In Skyrim where's it supported it's fine, in Borderlands it's a bit in the middle. It really varies, I asume if the game utilizes it ingame it snould be a boon in performance. I could be wrong in that. FXAA far from perfect but it's the step in the write direction for good IQ with less performance loss.

I mean beside gaming euthusists most general gamers have no clue what AA is and unlikely have it on, like my roomate Joined May 1, Messages MSAA is better. FXAA makes the screen so blurry it feels like my eyes aren't in focus. I can't use it in any game. RipFlex said:. Joined Jul 18, Messages 7, So in the nvidia control panel thing, i should set my FA and MS to auto? Since they're different for every game? Medion said:. I would leave them both at default settings and then change them on a per-game basis.

Here's a rudimentary guide: -If a game has in-game AA settings, use them. This gives you 4x multi-sampling with 12x coverage samples. This gives you much better AA quality than 4x but performance penalty over 4x is negligible. It's typically better than driver-forced. DX10 is hit or miss. Please give it a shot and report back. Joined Apr 10, Messages 1, I've played with that all before.

I had problems with Mass Effect 3, and Diablo 3. When playing at multimonitor resolutions, I would rather play with all the visual settings enabled, and less AA, than have to turn off graphics options and enable MSAA. I understand that, and agree that with a multi-monitor setup, FXAA will be king. No problems, runs beautifully. Joined Apr 23, Messages 2, It takes a completed image, analyses it, and attempts to fix what it can figure out on the image.

This method will fix aliasing on transparencies, textures, shaders and around objects, but it will not fix sub-pixel aliasing. It can mess up text a bit, and cause images to look a bit blurry. I personally do not like to use FXAA. It is sort of better, but I'd rather not have sort of better at lower FPS. Each person must figure out for themselves whether it is worth it. Okay, I tested in BF4 specifically, and turning on FXAA literally had NO performance impact which is kind of weird , and it did make the game look a little bit better, so I'm just going to run both.

Thanks for the contributions! Kratos47 Distinguished. Jan 26, 0 18, It depends on what you personally prefer and the impact of it varies from game to game. MSAA basically calculates the edge pixels of your 3D models which is comprised of several polygons with the pixels adjacent to it. With 2x settings, it's calculated by doubling the resolution and then scaling it to fit your resolution. So this process overall puts a lot of performance impact. FXAA is different. It's an algorithm which doesn't require that much computing power.

It basically smoothens the image altogether to remove jaggies. So plenty of players playing games on high resolutions don't prefer this since it actually blurs the textures in some cases and can result in poor HUD elements which aren't sharp enough. You must log in or register to reply here. Similar threads Question PC has pretty good specs, yet Minecraft runs horribly?

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Users questions. Should I turn off Fxaa? Should I always use GPU for screen compositing? Should I enable debug GPU overdraw?



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