Where is navas cabin alundra
Hit this dragon and then go back through the two bridges. After you've crossed the bridges drop down to where the transporters are. This time go through the transporter under the now transparent red block. You will appear in a cave. Walk through this cave and you'll get to a blue dragon again, do not hit it though.
Walk through the transparent red block on your right and follow this road and you'll get to a small section of the cave where you'll be locked in along with 4 Pukus. Kill then an a chest will appear, open it to find a key. At this point return to the blue dragon and hit it I repeat, hit the dragon at this point. After you've hit the dragon, head north to the transporter. You'll be once again between the two high cliff.
This time you should get to the bottom of the left cliff and climb it using the ladders. Be careful with those iron balls, they don't hit too hard, but they tend to knock you off the cliff. After you get to the top, notice the square block to your right and the locked door.
Use one of the keys to open the door and go in. You'll witness another short event with Bonaire and Sara. After it's over go to where the panel is and step on it, then go back out of this cave. Once you're out you'll notice that the block is gone. Walk towards the wooden ledge on you right and jump east. You'll land of the right cliff. Apparently there's nothing on this cliff but 2 rocks, what you need to do is throw a bomb by that lever without going there yourself and then walk to where a transporter will soon appear.
As soon as the bomb explodes you'll be transported to another cave. In this cave walk towards the big wooden door and open it with the key. Walk north past a transparent blue block. You'll get to two dragons side by side standing in front of another locked door. Hit the flashing dragon and then go back down the stairs and use the now solid blue block to get to the chest on the small section to the right of the block.
With this key in hand, return to where the two dragons are and hit the other dragon. After you've done this open the door and head north.
You will come across a chest with a Life Vessel inside, open it and claim it. Then go into the transporter in the back of this room. You'll appear in another cave. Immediately grab the chest to your right containing a Gilded Falcon, and then go out of the cave.
Once out, head east down the stairs to where Bonaire is. When you get too close there will be another even with Sara and Bonaire. After they've gone, follow them across the bridge. There are some zombies and a big steel jumping ball but they should pose no problem to your skills by now. Get to the end of this road and then head north. Be ready because a boss battle is coming up next.
Sara will talk a bit now, and then the fight starts. First, she will materialize 3 little energy spheres that she sends after you. These spheres will lock onto your position before launching, but they will not deviate from their path after they start moving. Her other attack is similar to the previous one but this time all three spheres will materialize at the same time and thus they will move towards your position at the same time too. You can easily dodge these two attacks by walking or running around.
Sara has some physical attacks too. One of them is a tackle of sorts. She will move in straight lines leaving blue shadows in her wake. Obviously she will only hurt you if she runs into you. This attack is also easily dodged by walking around, and should she get too close to confort while she does this, a single hit with the dagger will be enough to knock her out of it. Her other physical attack is the one where she creates seven copies of herself and then she'll try to ram you with any of these copies.
Touching a copy will damage you, but hiting a copy won't knock her out of the attack unfair, I know. If you do hit the real one, she will stop the attack immediately. Well, overall Sara is not very hard at all. It is worth noting that she does not, technically, have an invulnerability period after each hit. What happens is that after a successful hit, she'll immediately disappear to appear later somewhere else.
Yes, it's impossible to hit her twice in a row, but that is not invulnerability in the same sense as the other bosses. She can't really take too much punishment either. More importantly, a single bomb will kill her yes, only one. The problem is that hitting her with a bomb is hard. However, if you think you are up to it or you just have mad skills like I do After the fight with Sara is over, head over to Bonaire and talk to him. Sara will appear and talk some more, then she'll finally leave.
You will also leave the dude's dream and return to Inoa, thus ending this dungeon. Cue in the sad moment and the next thing you know you are in your bed at Jess' House resting. You wake up and you hear some loud noises. Head downstairs to talk to Jess and you'll receive the Iron Flail. It is time now to head to the clear bridge south east of Tarn's Manor.
But before we go there, and since we hace a new weapon, it's time for more exploring. I don't know if it is a glitch in my game or something but I'm sure it was open before going into Bonaire's Dream. If you for whatever reason do not feel like exploring but can't seem to find your way to the desert, then you're just going to have to read the exploring section that follows What happens is that the last two are so out of the way that it's just ridiculous.
I decided to save them for "Exploring 6" when it will be a lot easier to get. My point is that I even though those chests can be gotten now, it's better to wait until we're done with Dungeon 6. Good, let's get to the meat of this section then. Head north of Nava's Cabin, there you'll find two tree trunks, one blocking a path and one by a big rock.
Use a bomb to blown the tree trunk by the rock, then a little north west of this rock, there is a square block of stone. Hit it with the Iron Flail to shatter it and head north past it. Follow that path and you'll get to a chest with a Magic Seed inside! From here head north until you get to the entrance of the Coal Mine.
There is another entrance exactly above the now blocked entrance, head there and go in. Walk deeper into this cave, you'll have to run through 3 rolling steel ball. You will, in time, get to a closed gate. Before proceeding through the now open gate, jump west to the narrow wooden platforms all the way to the chest you just saw. This chest contains 30 Gilder.
You'll get to a place with an unbreakeable block and some Pukus 7 to be exact. Kill them all and the block will disapper, granting you access. Go up the stairs now. There will be a locked gate south of your position, and a pond with some Pukus east of it.
Head to the pond. In this pond you are required to kill 50 Pukus in order to open the gate you just saw After you've killed them all a chest will fall from somewhere with an herb inside. Get the herb and head south through the gate you saw a while ago. Surprisingly this door leads not to solid ground, but to the clean air of Torla.
You'll fall through the chimney of that house east of the mine the one with the locked gate and a chest beyond it. This time, though, you'll land by the chest and the lever. Open to chest to receive a Gilded Falcon, hit the lever, and leave this house.
Go up to the fifth step and then jump towards the hole on the ceiling, it is a tricky jump but I'm done it so I know it is possible.
This means that this Gilded Falcon may be obtained as soon as you are able to walk by the house, you don't have to wait until Jess makes the Iron Flail. Thank you Mr. Boulianne for the tip. Now it's time to head to the recently demolished Olen's House. From Olen's House head one screen north. Assuming you know your way around and you should head over to Magyscar's entrance north east from where you are, in case you were wondering. Hopefully you'll notice the square stone on your way there.
Use the Iron Flain on it to smash it and continue north east from there until you get to a sign that reads "Torla Mountain.
Head back to the sign but this time climb the cliff in the north east direction towards a cliff with a single withered tree. From this cliff jump south to another cliff and when you get there walk east to another screen. From your position walk east across a wooden bridge. You'll be faced by an array of cliff, and even though they seem impenetrable, they are not hint - try going jumping along the southern edge of these cliffs.
Eventually you'll get to another wooden bridge that you need to cross. After the second bridge head north until the top of the screen and then west to find two chests side by side. Inside you'll find a Strength Tonic and an Herb. From these chests head south more like south and a little east until you get to a sign with some directions. From this last sign head west. You'll run across some stairs leading south in addition to an Evil Tree , do not go south, keep walking west until you change screens.
You'll be in a small cliff on the south east corner of the screen where the entrance to Magyscar is. In this cliff there is a chest with a Gilded Falcon inside, grab it and return to the last sign I talked about.
Once back to the sign, head south to a new screen. In this new screen, drop down to where the big stone arcs are, walk south under them until you get to a wooden fence and then drop down through a small gap in the left side of the fence. You'll land in a small cliff with a chest, this chest has a Life Vessel inside.
Get it and drop all the way down. You might be surprised to find yourself behind the water mill. From the water mill head south as if you were going to Tarn's Manor. Keep walking south you'll walk by the east side of Tarn's Manor and you'll get to the bridge that the people of Inoa were talking about the one that was bloked by a tree just until now. Don't cross it yet, just keep walking south until you can't walk south no more Keep walking west until you see one of those stones that the Iron Flail destroy and smash it.
Beyond the now destroyed stone lays a very simple road that leads north. This road will take you all the way to the western side of Tarn's Manor. There you will find 4 chest behind a thorny bush. Drop down to where the chest are and open them all; they have 30 Gilders inside each of them. Now you can head to the famous bridge and cross it. After crossing the bridge head north along the easter wall. After running a while you will get to the eastern side of the pond by the Water Mill, there is a chest there I wouldn't have told you to come here if there wasn't one, you know.
This chest has a Gilded Falcon inside. With this Gilded Falcon in the bag, it's time to head south again. Head south past the bridge the same one and then go east. You are now in some very high cliffs, drop all the way down those chests you see on your left will have to be gotten later and once you get to the bottom head east until you get to a house with a well in front of it. Jump into the well and when you get to the botton of the well head east until you get to a chest.
Open this chest to receive a Strength Elixyr; after opening this chest, head back out of the well and into the house. You are now in Lurvy's Store. Since I'm here I might as well run an inventory on him like I did for Naomi. Lurvy actually has better deals than Naomi and he will sell you his armor. At any rate, buy the Leather Vest now.
After buying the Leathe Vest go out and then back inside, he will now have a Life Vessel for sale. Buy it for Gilder and then go back to the sign that reads "Cliff of Madness" if you are wondering, Wonder Essences can be bought here for Gilder after buying the Leather Armor and the Life Vessel.
A detailed explanation on how to get all the way to the top of the Cliff of Madness would cause me madness, it will be enough to say that it's not complicated at all and that all the chests within the Cliff of Madness can be reached now.
Here's what you'll find in these 7 chests: Wonder Essesce, Magic Elixyr, 30 Gilder, 30 Gilder, 30 Gilder, 30 Gilder, and a Herb do not forget the chest that is right above Lurvy's chimney After you've gathered all the treasures, go inside the cave at the very top of the Cliff of Madness. This cave will take you to the Desert of Despair. Once in the Desert of Despair notice how the sand has the same effect on you as the shallw water , head all the way to the north west corner of this screen and go into the cave that will be awaiting you.
Inside that very simple cave you will find a chest south with the Sand Cape! Use the Sand Cape to get out of this cave through the opening in the wall. Directly from the exit of the cave that held the Sand Cape, head south and jump to a platform with a chest containing 30 Gilder. From this chest walk east until you walk by an skeleton, north of this skeleton there is a chest in a platform along with a rather big pyramid like structure.
Open this chest to obtain a Gilded Falcon. North east of the chest with the Gilded Falcon you'll find another chest, use to Sand Cape to get to it and receive an Herb or rather, receive the notice that you can not carry any more herbs This ends this Exploring section. Go there and walk between the two northern most columns to be transported by two tornadoes to another section of the desert.
You'll be in a screen with some walls and some holes, use the Sand Cape tp head north if you try to leave this screen in any other direction other than north you'll be taken back to where the platform with the stone pilars are. Once you've traveled north you'll be in a screen where the wind is blowing strongly, use those rocks to and this time leave this screen in the west direction same as the wind.
You will reach another screen with strong wind, this time blowing south. Use the pilars to reach the cliff to the south and then go south.
You will reach the final portion of this section where there's no longer any wind, use to stairs and walk into the sparks to be taken into the seventh dungeon of the game. I'll be honest with you again , I don't have fond memories of this place.
The first time I played through Alundra I got stuck here for a good while although I blame the language barrier, but whatever. Don't get the wrong idea, this is not the hardest dungeon in the game, but it's very annoying at least to me.
Since you are using a guide you will be o. Oh well You will be in a throne room with a skeleton in from of the throne. Examine the skeleton and once it's done talking, head north through either staircase. You will see one of those purple transporters, use it to get to the save room. Replenish your health and magic if you need to then return to the dungeon. Back in the dungeon, head back to the skeleton.
Travel west from the skeleton past a locked door towards a room with a big square in the middle and a lot of sand around it notice how you can't move very well in the sand There is nothing of importance in this room se head north through an opening in the northwest corner of this room. You'll get to a room with a chest on the west platform, a fireball throwing machine on the middle platform, and nothing on the east platform. Since you can't jump very high in the sand, you are going to have to go all the way to the north east corner of this room, there you'll find a patch of firm ground.
Use it to get to the east platform and then jump your way towards the chest. After opening the chest head back to the skeleton near the beginning. From the skeleton, head east all the way past another locked door until you get to a small panel on the floor. Step on it to activate it.
Unfortunately, you are now trapped inside this room with 5 sand worms that you need to kill in order to get out of here. The sandworms only have 6 HP so make short work of them and head west. You should head north through the now open door through a sand corridor all the way to the room with the two fireball throwing bird heads. In this room walk east over the low walls until you get to the east wall. From there head south and you'll get to a room with a solitary chest in it.
Open it to find another herb inside. Kill the sand worms if you like, and then head back to the skeleton by the throne. From the skeleton head west again, but now that the door is open, head north through that corridor. You'll get to a spacious room with three chained steel balls, three levers, and a locked gate on the east side of this room. Activate the levers in any order to open then gate, and then go up the stairs. In this new room, witness the flashing panels with shapes on the floor.
There are also some stones with these very same shapes around the room. Naturally, what you want to do is put the stones on their respective panel. First head to the west platform by using the very small elevator to the west of the stairs. Once there kill the mumm guard, grab the stones and throw them down to where the panels are. Be careful not to activate any panel yet because you can't grab a stone after it's corresponding panel has been activated.
Use this stones to make a improvised stairs to get to the east platform where the two remaining stones are to make the stair, throw one stone on top of the other one. Kill the two mummy guards and throw the stones towards the panels. Go down there and now put the stones where they belong. After you've accomplish this.
Use this platform to get to that statue and examine it. This is the first of four statues that you need to examine. At any rate, your health is full again , so head back to the now famous skeleton by the throne.
Once you get to the skeleton, head north through either staircase and through either door they both lead to the same place.
You'll be in another room with more panels and their corresponding stones. Throw the stones in their matching panel and head east through the now gone gate. You'll find yourself in a big room with eyes drawn on the floor. Notice that there are two kind of eyes; open eyes, and closed eyes. The whole deal in this room is that if you step on any of the tiles with where there are open eyes, then the doors in both the north and south end of this room will be closed.
Oh yeah, there are also two fire spitting bird heads in here. At any rate walk over the closed eyes towards the north door in this room and enter. You'll be in another room with more panels. This one is trickier than the rest so far though. Anyways, grab the star stone and use it to get to the water stone in the north west corner, and to the moon stone in the noth east corner.
As for the sun stone, well With the four stones in your hands now, put them in their respective panel. Another statue will appear, use any stone to get there and examine. That's two down, two more to go. Head back to the room with the eyes on the floor. Once back walk over the closed eyes in the south east direction to where a barrel lays. Grab this barrel and then walk north west to where a bird head is. Walk south from this bird head being careful not to walk over any open eyes until you get to a place where you can't continue because there are no more close eyes very near the southern exit.
Thrown the barrel on top of the open eyes they don't seem to care for unorganic matter and then jump on the barrel and over the open eyes to get to the still open door. Once out you'll notice it is still raining. Walk along this path until you get to two doors. Walk into the west door the one on the left. In this room you'll notice that walls keep you from walking around, however, some of this walls have holes under them. Use the Sand Cape to squise under these holes and go to the section of this room where the vases are.
Jump on these vases and from them onto the wall. Now you can get to the chest on the east section. Open the chest to find an herb. Now head north and up the stairs. You are, once again, in a room with walls dividing it in 4 sections. The 4 sections are: the one you're one the longest , the one where all the sand worms are along with a rock, the one with the stairs, and the one with the only patch of firm ground on the whole room. First go into the section with the sand worms and kill them all.
Now grab the stone and throw it into the section with the firm ground, go there now. Once there step on the firm ground and jump onto the rock. From the top of the rock is easy to get to the section with the stairs. Go up the stairs when you get there. You are now in a room with a square patch of firm ground in the middle of it, there's a lever encased by wall west if this patch and a door, which is out of reach, north of this very same patch. As you get near the patch you'll be attacked by 4 sand worms.
Kill them all to make a barrel fall from the ceiling or somewhere. Now, use this barrel to get to the lever, hit it and quickly use the same barrel to get to the now clear stairs to the north. You have to do this quickly because eventually the lever will return to its original position and the gate will be closed again.
If this proves too hard, then use a bomb to activate the lever, this will give you about 4 more seconds to position the barrel in a appropriated position so you can get to the door. Go up the stairs and now you are in a very small room with some bees; this room is void of anything of importance so head out through the south exit. Once out, go and jump on the elevator to the north west. The elevator will take you to a small section with a chest containing a Gilded Falcon, and another statute.
Get the Gilded Falcon, examine the statue, and drop down. Once down head east to where the two doors side by side are. This time, head through the door on the right the eastern door I'd normally say. You jump from the top of the stairs in Tarn Manor screen to the ledge with some chests to the left, then go down one screen. But I believe this one is more accurate. Hey, cool! You're absolutely right.
The jump doesn't look possible, but it is. User Info: Chainsaw Nice List! Just threw this in the PS3, haven't played it in a long time. More topics from this board How can i buy Merrick's itens?
General 1 Answer What are gilded falcons for? Tech Support 1 Answer Magic seed drops? Side Quest 1 Answer Has anyone ever found a 2nd item in a chest? Build 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: A A 11 years ago 1 Ok, due to the lack of a list of Life Vessels and Gilded Falcons, ordered by the earliest you can find them, I'm posting such a list here.
This assumes you at least know the places and how to get around the game. Most of the missable ones are in dreams and a few dungeons. So don't miss those. If you explore throughly every dream and dungeon, you should not miss. And the casino ones. Get the casino entry card after Magyscar. Life Vessels: 1 - Buy from the store at Inoa for gilder.
Then jump to the left, where there are some chests. Then go down to the next screen. A little after getting the key. Impossible to miss. After defeating the boss. Petralha disso? Somos ot rios acaso????
Eureka Senadora abatimento Renda? Felix quadrilhas esfera Presidencia vimosque corriqueiros prol roubar desviar ficamos pagando roubarem imediato grossa acatado consequencias energica respeitado cumprido bicho? Rodrigo Paulis neologismo idioma imperialistas norteamericanos? Ruy Falc o manifestando prestigiar garotada? Palacio bunda cearense eleita representante questionando Agnelo Queiroz pilantra notici rios represantante pobre necessitados?
TANIA chegar destino proposto? Sumiram grana? Edit source History Talk 0. Nava's Keep Image needed! Categories Dungeons Add category. Cancel Save. Universal Conquest Wiki.
Image needed! Chapter To Nava. Enemies Locust Bugbeast Killer Zorgia boss. Alundra dungeon. Alundra — Meia. Enemies — Equipment — Items. Alundra 2. Airship — Kindra Forest — Mt.
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